All the Snaplenses and Instagram Filters I made which I personally like most,
regardless of whether they were successful in terms of view count.
Click on the title to try it out for yourself!
A fully procedural random planet generator of which I also posted all project files on GitHub.
Try it for yourself!
Used the Structure Scanner on an iPad, with the app ItSeez3D.
Animation comes from Mixamo, and the texture on my shirt is animated.
The first thing I made when vertex displacement was added to Lens Studio 2.3! It’s fully procedural, made with the Shader Graph Editor.
It hit 8.5m views in the first week.
A view of the ocean, with an escaping fish.
I have a back-cam version of this for Snapchat as well (see next item in this list), but this was my first ever attempt at Spark AR.
All animation is done using the Patch Editor in Spark.
This one looks a bit better, but it does not have that aspect of seeing yourself in selfie mode which I really like.
My favorite thing about this Snaplens is how it tells a little story in under 30 seconds.
I figured out how to do feedback loops in Lens Studio, which really helps with performance since there is never more than one window rendered in this scene.
The other ones you see are ‘ghosts’ in the image buffer.
And I like this retro Windows 95 kind of effect – My Keyboard for Lens Studio is also in there, so you can change the text in the title of the window.
A collaboration with Phil Walton – he made the assets, and I wrote the game logic.
Space Invaders, built from scratch!
My first ever viral Snaplens for Snapchat, it had over 5m views in the first week.