MAYA MODELING: MEDIEVAL MANSION
The house is built in Maya and rendered using Arnold.
This is a (simplified) 3D version of the model:
As I wanted to make the windows see-through, I used booleans to subtract the window frames from the walls.
To be able to do this with many small objects (like the planks in a wall), I wrote this script in MEL to batch the boolean process.
To make the objects seem less repetetive, I used this MEL script to randomly scatter UV’s of all selected objects.
The textures need to be tileable for this to work, though – or you can set the maximum random distance smaller than the distance to the closest Udim edge.