PS1 Hagrid In AR

December 2023

Nostalgia in Augmented Reality.

I recreated some iconic visuals from the PS1 Harry Potter games.

In order to design a level on top of a real-life location (my office), I 3D-scanned the place using Polycam.

Then, using Lens Studio I made it into a Custom Landmarker, aligning the virtual scene with the real world. And there I placed the elements along a path.

 

Lidar Scanned Level Surroundings

Specific PS1-rendering artifacts like Affine Texture Sampling and Vertex Snapping create a very recognizable look.

3D meshes seem wobbly, and textures are warped in funny ways. You may have seen it in this PS1 Hagrid meme.

 

PS1 Hagrid Meme

Screen Space Vertex Snapping

 

Recreating these effects was a fun challenge.

The resulting shaders can be found in my subgraphs repo, and I wrote more about Vertex Snapping and Affine Texture Sampling here!

See my other thread for a guide on rendering pixelized scenes while keeping the background sharp.